Shapes and creating a style
“Everything film is designed… either by a plan or by default”
The notion of an overarching style guide first occurred to me at Disney when I was trying to familiarize myself with the characters in preparation for layout on the Little Mermaid.
Glen Keane had done the storyboards and his understanding and control of Ariel’s’ expression and design in each drawing was an inspiration, and went beyond the range of the character design sheets and turn arounds.
The standard of the day was for each character there would be a packet for the animators and clean-up artists, which would include drawings with explanations of do’s and don’ts, range of sample expressions and complete rotations of the 2D character so that one could see how shapes would resolve as they disappear around the form.
These character guides were vital for the animators and clean-up artists as a guide to maintain the continuity of each characters design and range of expression.
But we hadn’t developed one of these for the movies overall style?
I ran across this sketch in my journal. My thought was simply this: “What if I could design a looking glass which would distort the world into a caricature of itself? Then if I could give all the artists a looking glass we would all draw the world as we perceive it but it would all look like it came from the same hand”?
Cinderella
As we talked about Cinderella before, it is clear in these images the artistic style is based on the contrast between mostly vertical lean straights and the tightly curved 'S' shapes and curly cue shapes in the baroque furniture accents, moldings, in the wallpaper, and carpet. Together these create the tall elegant quality of the castle and interior of Cinderella's home except within her bedroom and the stairs up to it. The ceiling is low and the room anything but elegant because we do not see long straights in contrast to the curvy bits, but the straights are shorter and not 90 degrees to one another but they still contrast the curved shapes and lines.
Aladdin
Shape and design influences
Jasmines shapes in the columns. Her theme was a beautiful bird in a cage so I hung oil lamps in the shape of peacock heads in front of the columns to illuminate the curtains in the shape of a peacock.
Mary Poppins Returns
Initial drawing style
Background painting
Mort
The underworld is played out in ambiguous space.
This is showing the distinction between three different styled films to appease executive concerns.
Tangled
Zootopia
Gon
This show was going to merge a low poly house brand style with African art. Because fractals are so integrated into all aspects of the culture, it was used in the design themes.
Fractal scaling appears to be part of the aesthetic in the sculpture as well as architecture, city/village planning, mathematics etc..
Shrek
Early version of Shrek was going to be live action miniatures with CG animation and designed with the influence of a view master.
Fantasia 2000
Within this image from Open Season all the trees are variations on a triangle. We can easily say that the Major Key of shape here is triangles, and a moderate Minor key or difference between the hillside plateau and the trees.
This was a concept design exploration for an animated film about planes that would take place in Brazil and other countries in South America. The shapes are simplified to primitives with intermittent shadow shapes to deliver subtle form in a minor amount of the image. The capitol city of Brazil was designed by Oscar Neimeyer in the shape of a plane. Both the city planning as well as the buildings along the main avenue seen here were all designed by him in the 50's and 60's in a modern style, much like an industrial version of midcentury modern and Picasso primitives.